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A high level contributor to the development of the artistic techniques and processes utilized to create environments within the studio must be able to develop a comprehensive knowledge of the entire art production pipeline and all engine tools and systems associated with the creation of art assets and level layout Content creation, including 3D modeling/sculpting, 2D text
Posted 15 days ago
Regularly represent the studio in external animation related communication and discussion by mentoring and giving feedback to an external group of animators and riggers Work with the external development group to maintain strong relationships with external animation studios and ensure their success in working with our team to meet Santa Monica Studio standards Collaborate
Posted 15 days ago
Collaborate with cross functional teams to develop actionable recommendations and contribute to the achievement of organizational objectives. Responsible for leading major analytical projects, designing and implementing analytical methodologies, providing guidance on complex data issues, and contributing to the development of organizational strategies. Participate in high
Posted 16 days ago
Lead financial planning, forecasting, and reporting for Creative Arts, Malaysia Studio and Localization teams. Develop strong relationships with business partners by understanding organizational priorities and drive operational initiatives to support those priorities and influence business outcomes that align with the short term and long term strategy of the business. Pla
Posted 16 days ago
Create high level character design intent & combat flow plans Character animation and behavior implementation via state machines, behavior trees, visual effects, sound effects and various other scripting systems Iteratively work within the set standard for all character asset design, creation, and in game implementation within the production path as it relates to design,
Posted 17 days ago
Work closely with the Animation Director, Animation Leads and the Combat Design Team during the pre visualization process to develop combat and character navigation 3D pre vis Ideate, implement and iterate on animation assets, balancing the needs of style and function Focus on character development, choreography, and timing of each move with the Animation Director and Gam
Posted 17 days ago
Create and design unique sound assets to utilize across all aspects of our projects both linear and interactive Implement sound assets (SFX, Foley, Dialogue, Music, etc.) creatively within our game and audio engine Take ownership of audio features autonomously from conception to completion working closely with other teams, production, and directors Collaborate closely wit
Posted 17 days ago
Design and implement quest objectives, narrative moments, and dialog, taking direction from the Game Director and Design Leads Utilize visual scripting, as well as in house tools, to build content that ranges from straightforward text entry to highly complex scripted scenarios Collaborate effectively with other disciplines (Level Design, Writing, Animation, etc.) to achie
Posted 19 days ago
Develop and maintain Linux kernel drivers and features Development of low level system software Troubleshooting performance and reliability issues at a global scale Requirements Upstreaming experience to the Linux kernel B.S. in Computer Science, Computer Engineering, or 8+ years of relevant work experience 8+ years of relevant programming experience in C/C++ 8+ years of
Posted 22 days ago
Support existing hardware in multiple Data Center locations within assigned region. Provide hands on, break/fix support for the data center systems and communications environments through on site support or the use of Smart hands resources where needed. Installing/de installing/relocating all rack mounted hardware. (Servers, Network devices, and supporting peripherals) In
Posted 25 days ago
Research, define, extend, and maintain production pipelines, processes, and workflows Interface with stakeholders liaise between team members; drive collaborative projects Troubleshoot issues; resolve them invent or build robust, quality technical implementations Work closely with artists and designers to develop procedural systems and improve their workflows Participate
Posted 25 days ago
Design, implement, and maintain core animation systems and animation build pipeline Optimize game engine / build pipeline by taking full advantage of target hardware and architecture Collaborate with other engineers, animators, technical animators, and character tech artists to improve animation technology in the run time, workflows, pipelines, and tools Identify problems
Posted 25 days ago
Design, implement, and maintain systems and tools to support gameplay (animation, AI, combat, camera, core tech, etc.) Collaborate with designers and other programmers as needed Write clear, maintainable, portable, and highly functional code Profile and optimize to remove bottlenecks Test and document code produced Support tools and technology as needed for specific proje
Posted 25 days ago
Research, define, extend, and maintain production pipelines, processes, and workflows Interface with stakeholders. Liaise between team members; drive collaborative projects Troubleshoot issues; resolve them invent or build robust, quality technical implementations Participate in art asset reviews to help identify technical concerns or risks Work closely with artists and d
Posted 25 days ago
Own the production of multiple discipline teams in all areas Run the production pipeline of a broad area of the game crossing multiple disciplines throughout all phases of the product development cycle from design through final approval Craft and maintain a comprehensive project plan, schedule, scope and resource forecast for multiple disciplines along a complex productio
Posted 1 month ago
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